Integration
Topics
General

General

General

How much effort do I have to put in if I want to use Striked?

We have put a lot of work into making sure that the effort for you is as low as possible in terms of time and money. The integration of our services is done with just a few lines of code, and sales and distribution are largely automatic. We support you in every step and are always available for questions via email ([email protected]), Mattermost or Discord.

Do I have to change my workflow now?

No. Striked can be easily integrated into existing workflows by offering plugins for Godot, Unity and Unreal Engine, for example. This means that your workflow can stay as it is and you only need to integrate our SDK into your game at one point. The rest remains as it was and you can simply continue working on your game.

This is an early access version of Striked. Please note that some pages are not available yet or may not function properly.